Queen of the Depth

Based on a concept I made a few years ago the Queen of the Depth is meant to be a boss type enemy in a big open world type game. The player will face hoards of the smaller Lesser Deep Spawn while traversing a large water filled cavern before stumbling on the mountain that is the Queen of the Depth. Blocking strikes with her massive claw while nimbly striking with her smaller one. She delivers devastating strikes with her tail, sweeping away friend and foe alike, all while dropping increasing numbers of enemies from her body. Upon defeat the player will be rewarded with the Queen's marrow. Gaining some of her strength at the cost of humanity, as well as the weapon, the Queen's Scepter. The tip of the Queen’s tail, now acting as a crude weapon as well as a symbol of the end of an era of tyranny.
_____________________________________________________________________________________________________________
For this project I started with a quick basic blockout in Maya before moving on to Zbrush and finishing the highpoly. I then moved back to Maya to finish the UV mapping and making a quick rig to pose the tail. I baked and textured in Substance Painter and finished rendering in Marmoset Toolbag 4. The ground and smaller environmental assets and their textures are from Megascans.

Queen of the Depth concept

Queen of the Depth concept

Highpoly day by day process

Highpoly day by day process

Lesser Deep Spawn concept

Lesser Deep Spawn concept

Highpoly sculpture

Highpoly sculpture